skip to main content


Search for: All records

Creators/Authors contains: "Weaver, Morgan"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Free, publicly-accessible full text available August 1, 2024
  2. This Research Work-In-Progress reports the implementation of an Object Assembly Test for sketching skills in an undergraduate mechanical engineering graphics course. Sketching is essential for generating and refining ideas, and for communication among team members. Design thinking is supported through sketching as a means of translating between internal and external representations, and creating shared representations of collaborative thinking. While many spatial tests exist in engineering education, these tests have not directly used sketching or tested sketching skill. The Object Assembly Test is used to evaluate sketching skills on 3-dimensional mental imagery and mental rotation tasks in 1- and 2-point perspective. We describe revisions to the Object Assembly Test skills and grading rubric since its pilot test, and implement the test in an undergraduate mechanical engineering course for further validation. We summarize inter-rater reliability for each sketching exercise and for each grading metric for a sample of sketches, with discussion of score use and interpretation. 
    more » « less
  3. Sketching is a valuable skill in engineering for representing information, developing design ideas, and communicating technical and abstract information. It is an important means of developing spatial abilities which are predictive of success in STEM fields. While existing spatial ability tests are predictive of engineering visualization skills, they do not allow students to develop drawing skills through spatial exercises. The Object Assembly Sketching test examines sketching skills with object assembly tasks using mental imagery and mental rotation. This study focuses on the development and pilot testing of a new sketching skills test using object assembly exercises. We piloted the test in two sections of an undergraduate mechanical engineering design course. Inter-rater reliability of two raters scoring students sketches on eight criteria was acceptable across exercises, but low across criteria. Students scored highest on Representation Accuracy, Scale, and Symmetry, and exhibited complex understanding of perspective sketching. We intend to revise the rubric to score for aesthetics and make instructions more precise. 
    more » « less
  4. Abstract

    Engineering design involves intensive visual-spatial reasoning, and engineers depend upon external representation to develop concepts during idea generation. Previous research has not explored how our visual representation skills influence our idea generation effectiveness. A designer’s deficit in sketching skills could create a need for increased focus on the task of visual representation reducing cognitive resources available for the task at hand — generating concept. Further, this effect could be compounded if designers believed that their sketching skill would be evaluated or judged by their peers. This evaluation apprehension could cause additional mental workload distracting from the production of idea generation.

    The goal of this study is to investigate and better understand the relationship between designers’ sketching skills and idea generation abilities. In this paper, we present preliminary results of the relationship between independent measures of sketching skill and idea generation ability from an entry-level engineering design and graphics course. During data collection, task instructions were given in two ways to independent groups: one group was instructed upfront that sketching would be evaluated, while the second group was kept blind to the sketch evaluation. In this paper, we also examine the potential priming effects of sketch quality evaluation apprehension on idea generation productivity. The results show that sketching quality and idea quantity are largely independent, and that the priming effects of sketch evaluation instructions are small to negligible on idea generation productivity.

     
    more » « less
  5. This Research Work In Progress Paper examines empirical evidence on the impacts of feedback from an intelligent tutoring software on sketching skill development. Sketching is a vital skill for engineering design, but sketching is only taught limitedly in engineering education. Teaching sketching usually involves one-on-one feedback which limits its application in large classrooms. To meet the demands of feedback for sketching instruction, SketchTivity was developed as an intelligent tutoring software. SketchTivity provides immediate personalized feedback on sketching freehand practice. The current study examines the effectiveness of the feedback of SketchTivity by comparing students practicing with the feedback and without. Students were evaluated on their motivation for practicing sketching, the development of their skills, and their perceptions of the software. This work in progress paper examines preliminary analysis in all three of these areas. 
    more » « less
  6. Freehand sketching is a powerful skill in engineering design [1, 2]. Freehand sketching empowers designers in the early stages of design to express ideas, communicate with stakeholders, and evaluate concepts at a rapid pace. However, teaching sketching in engineering education poses unique challenges for the classroom. Sketching in other domains is often taught in studio-style courses where instructors can provide personalized feedback on technique. This type of feedback is not possible in typical large entry-level engineering graphics courses. To address this problem, Sketchtivity was developed as an intelligent tutoring software to aid instructors in providing feedback on sketching. Using a tablet and smart pen, learners receive real-time personalized feedback on sketching practice. The main goals of this project are to improve sketching instruction methods, understand the educational efficacy of Sketchtivity, and work towards improving the feedback and content of Sketchtivity. 
    more » « less
  7. Freehand sketching equips engineers to rapidly represent ideas in the design process, but most engineering curriculums fall short of equipping students with adequate sketching skills. This paper is focused on methods to improve engineers’ sketching skill through type of instruction, length of instruction, and delivery of and feedback for assignments using Sketchtivity, an intelligent sketch-tutoring software. We answer several key questions for providing better sketching education for engineers. Does perspective training improve freehand drawing ability? Can an intelligent tutoring software improve education outcomes? And how much sketching instruction is necessary for engineers? Analyzing the changes in sketching skill from pre- to post-sketching instruction between different instruction types (n = 116), we found that perspective sketching instruction significantly improved freehand sketching ability compared to traditional engineering sketching methods. When comparing pre to post sketching skill of students using Sketchtivity (n = 135), there was no significant difference in improvement between students using the intelligent tutoring software and those that exclusively practiced on paper – both groups improved equally. However, completing sketching tasks on tablets did not hinder students’ skill development even when measured on paper. Future work will more directly explore the influence of Sketchtivity on sketching skill development. Additionally, we found that five weeks of sketching instruction greatly improves sketching skill compared to only three weeks of instruction (n = 108), but both approaches significantly improve sketching self-efficacy. These outcomes support more extensive sketching instruction in engineering classrooms, and changes in instruction type to promote more freehand sketching skills. 
    more » « less
  8. Abstract Background

    Sketching exists in many disciplines and varies in how it is assessed, making it challenging to define fundamental sketching skills and the characteristics of a high‐quality sketch. For instructors to apply effective strategies for teaching and assessing engineering sketching, a clear summary of the constructs, metrics, and objectives for sketching assessment across engineering education and related disciplines is needed.

    Purpose

    This systematic literature review explores sketching assessment definitions and approaches across engineering education research.

    Methodology/Approach

    We collected 671 papers from five major engineering and education databases at all skill levels for reported sketching constructs and metrics, cognition, and learning contexts. Based on the selection criteria, we eliminated all but 41 papers, on which we performed content analysis.

    Findings/Conclusions

    Engineering, design, and art emerged as three major disciplines in the papers reviewed. We found that sketching assessment most often employs metrics on accuracy, perspective, line quality, annotations, and aesthetics. Most collected studies examined beginners in undergraduate engineering design sketching or drawing ability tests. Cognitive skills included perceiving the sketch subject, creatively sketching ideas, using metacognition to monitor the sketching process, and using sketching for communication.

    Implications

    Sketching assessment varies by engineering discipline and relies on many types of feedback and scoring metrics. Cognitive theory can inform instructional activities as a foundation for sketching skills. There is a need for robust evidence of high‐quality assessment practices in sketching instruction. Assessment experts can apply their knowledge toward improving sketching assessment development, implementation, and validation.

     
    more » « less